The biological condition of homeostasis inspired this processing applet that would respond to real world stimuli and then in-turn produce a real world artifact.
Circular nodes arranged in a ring creating a torus mesh. Each node responds to changes in the nodes adjacent and so the form is perpetually balanced within a kind of homeostasis.
The torus with a uniformly deformed node creating an intersecting internal volume. When the amplitude of a single node is changed the entire mesh moves to compensate.
A single node responding to audio input. The resulting intersections redefine internal-external surfaces.
The result of an intentional error in the flow of the system, whereby nodes swap cells with other nodes. This compounding error results in spikes that permanently deform the mesh.
A dynamic three dimensional spline is built by progressively applying rotation values to each node.
The applet analyses a video feed and detects motion, returning values relative to how much movement there is within the frame and at what speed.
The frame is divided into four quadrants, each assigned to a direction of rotation. Repetitive movement in a single quadrant will eventually result in a tightly wound spiral form.
Audio input combined with the values derived from motion creates a form that reacts to both sight and sound within a space.
One individual snapshot was selected and used as the schematic for the contruction of a physical intervention within the original site.
The amplitude of each node was taken and used to create a jig that was then cast in plaster, producing varying results depending on the behaviour of the wet plaster and the plastic film mold.
This process gives the form significance as a physical artifact, in that it becomes redefined by its material qualities.